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7 maps in the competitive pool and 6 more in rotation — layouts, histories and the best 5-stacks for each.

An open playground of mid control and two exposed sites with destructible doors. The map where Viper, Sova and KAY/O lineups decide rounds.

Three sites stretch defenses thin. Recon and post-plant lineups are king across A, B and C.

Vertical, choke-heavy and mid-dependent. Sentinels and smokes lock down ropes and vents.

Three sites with rotating doors and a silent drop. Heavy on recon and area-denial lineups.

Compact LA map with a strong mid. Tight angles reward disciplined smokes and flashes.

No map boundaries — fall off and you die. Spacing and movement utility are everything.

A three-lane, two-site map with permanently droppable walls on A, B and mid. Shooting a wall's node cuts a sightline for the rest of the round — the routes you get are the ones your team chose to keep.

No mid, two teleporters. Tight chokes reward Brimstone, Viper and Raze utility and aggressive fakes.

Verticality, ziplines and tight post-plants. Sova and Viper lineups define both sites.

Huge open spaces and long sightlines. Operators and wide smokes shape every round.

H-shaped — attackers spawn on both sides. Defenders get pinched; flank-aware utility wins.

Grounded, no ability-defying verticality. Pure mid battle and disciplined executes.

A tight, tower-anchored two-site map built around a contested mid and a vertical A. Close angles reward disciplined trades over long-range duels.